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Dragunity Arma Gram →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 10 | Dragon | 2900 | 2200 |
You can banish 2 Dragon and/or Winged Beast Monsters from your GY: Special Summon this card from your hand or GY. You can target 1 face-up monster; its effects are negated, also it loses 1000 ATK for each Equip Card you control. When your opponent's monster is destroyed by battle and sent to the GY: You can equip it to this card. You can only use each effect of "Dragunity Arma Gram" once per turn. | |||||
Average Rating Score | 7.3(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Dragunity Arma Gram (23 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Dragunity Arma Gram" card reviews and rating scores
7.3(11) |
|
0% | (0) | ||
90% | (10) | ||
9% | (1) | ||
0% | (0) | ||
0% | (0) |
ブルーバード
2022/03/19 20:49
2022/03/19 20:49
Summoning conditions are almost Dragon Ruler's high hit point can't be weak.
Dragunity is excellent at fertilizing GY thanks to "Dragon Ravine", and for Dragunity, who consumes a lot of cards and fields in sync, this card is perfect for pushing down without them.
Star 10 Why do you try Gustavola with Baroness and Ascalon?
Dragunity is excellent at fertilizing GY thanks to "Dragon Ravine", and for Dragunity, who consumes a lot of cards and fields in sync, this card is perfect for pushing down without them.
Star 10 Why do you try Gustavola with Baroness and Ascalon?
ラーメン
2020/10/16 0:03
2020/10/16 0:03
Dragunity Strak's signature, it is often treated as an unnecessary child because it does not participate in synchronous development, but it is a moderately excellent card when simply viewed as a card.
Since it is a high level 10 and does not have a deployment support effect, it can hardly be involved in synchronous deployment, but it is not bad if you look at it as a 2900 RBI that can be easily put out under easier conditions than Tempest. You can also use the effects of suppression-type figurines at the same time, for example, it can also be a midrash breakthrough that is easy to come out of Dogmatika.
Again, there are many cards that I want to send to GY in priority over this card, not the cards involved in the development, so there is a problem of whether I can afford to send them to GY and also this card, but one card It is an impression that if you put it in, it can be helped as it is.
Since it is a high level 10 and does not have a deployment support effect, it can hardly be involved in synchronous deployment, but it is not bad if you look at it as a 2900 RBI that can be easily put out under easier conditions than Tempest. You can also use the effects of suppression-type figurines at the same time, for example, it can also be a midrash breakthrough that is easy to come out of Dogmatika.
Again, there are many cards that I want to send to GY in priority over this card, not the cards involved in the development, so there is a problem of whether I can afford to send them to GY and also this card, but one card It is an impression that if you put it in, it can be helped as it is.
ジュウテツ
2020/09/26 10:29
2020/09/26 10:29
The effect of (2) is that if you equip Dragunity Divine Lance and use the tuner equipment effect, his ATK will become 3900, negate the effect of the opponent's monster and reduce the ATK by 2000, I think that it is excellent to be able to process up to 5900.
The effect of equipping a monster that was destroyed in battle (3), combined with Dragunity Glow , is the ability to take control, which I think is its strength.
Although it is a top-class monster, in the "Dragunity" Deck, it is mainly "Dragon" and "Winged Beast", so I think it is easy to Special Summon him with the effect of (1).
I think it would be a good idea to put only one in it and search with 《Dragunity Glow》when the Special Summon is ready.
The effect of equipping a monster that was destroyed in battle (3), combined with Dragunity Glow , is the ability to take control, which I think is its strength.
Although it is a top-class monster, in the "Dragunity" Deck, it is mainly "Dragon" and "Winged Beast", so I think it is easy to Special Summon him with the effect of (1).
I think it would be a good idea to put only one in it and search with 《Dragunity Glow》when the Special Summon is ready.
究極
2020/09/02 22:25
2020/09/02 22:25
It's a pity that she doesn't have any elements of Dragunity other than her name, and although she is a signboard monster, it doesn't seem to be necessary for Dragunity.
It's not bad if you look at it as a large monster that's easy to put out, but there's nothing that can be added to its effect, so I'd like to send it to her GY smoothly with materials and costs before putting it out.
It's not bad if you look at it as a large monster that's easy to put out, but there's nothing that can be added to its effect, so I'd like to send it to her GY smoothly with materials and costs before putting it out.
病んだクーデレ
2020/08/30 16:44
2020/08/30 16:44
His Dragunity with versatile effects.
The effect of (1) is his own Special Summon, and the cost of excluding a total of 2 dragons or beasts seems heavy, but the dragon is easy to use because of his abundant means of GY fertilization. However, it is necessary not to block movement by excluding too much.
The effect of (3), which is equipped when it is destroyed in battle and the high hit point, is meshed, but the timing is not subtly meshed with the effect of (2). However, if you survive, you can increase the amount of decrease every turn, but the downside is that you have no resistance.
Overall, it's a monster that's easy to handle.
The effect of (1) is his own Special Summon, and the cost of excluding a total of 2 dragons or beasts seems heavy, but the dragon is easy to use because of his abundant means of GY fertilization. However, it is necessary not to block movement by excluding too much.
The effect of (3), which is equipped when it is destroyed in battle and the high hit point, is meshed, but the timing is not subtly meshed with the effect of (2). However, if you survive, you can increase the amount of decrease every turn, but the downside is that you have no resistance.
Overall, it's a monster that's easy to handle.
とき
2020/08/30 16:40
2020/08/30 16:40
Flaming Flame Dragunity (WIND).
Effect that allows you to exclude 2 dragons or birds and beasts from GY and Special Summon from your hand or GY, negate the effect of 1 monster on the field and lower ATK according to the number of equipped cards, and when the opponent's monster is destroyed by battle It has an effect that allows you to equip that monster.
2900 RBI is excellent only by GY sauce every turn and he can Special Summon. Since it's level 10, it's possible to Xyz with Ascalon and Aradval and stop Gustav Max. Of course, he is also an excellent attacker, so you can leave that job to him. However, the consumption itself is quite heavy to use many times, and his GY in Dragunity is quite important, so I don't want to overrun it.
Since the GY cost is only for dragons and beasts, there is a possibility that dragons and beasts can also be used as a level 10 attacker that can be played many times from GY. I think it's normally strong, but does it feel unsatisfactory to stop at that...?
Effect that allows you to exclude 2 dragons or birds and beasts from GY and Special Summon from your hand or GY, negate the effect of 1 monster on the field and lower ATK according to the number of equipped cards, and when the opponent's monster is destroyed by battle It has an effect that allows you to equip that monster.
2900 RBI is excellent only by GY sauce every turn and he can Special Summon. Since it's level 10, it's possible to Xyz with Ascalon and Aradval and stop Gustav Max. Of course, he is also an excellent attacker, so you can leave that job to him. However, the consumption itself is quite heavy to use many times, and his GY in Dragunity is quite important, so I don't want to overrun it.
Since the GY cost is only for dragons and beasts, there is a possibility that dragons and beasts can also be used as a level 10 attacker that can be played many times from GY. I think it's normally strong, but does it feel unsatisfactory to stop at that...?
マスじい
2020/08/30 14:34
2020/08/30 14:34
It's not weak, but it's a card that looks a little unsatisfactory because it has a series of crazy signboard monsters. However, it is surprisingly convenient to use.
The first effect is a self Special Summon like Dragon Ruler. Since you can Special Summon from your hand/GY, it is very good as a hand cost such as 《Dragon Ravine》. The Special Summon cost will naturally accrue in the course of Dragunity's deployment, and if Tempest is used as a cost, he can lead to further Dragunity successors.
The second effect is to reduce the RBI by the number of equipment cards and negate the effect. If this is a free chain, it is a regrettable effect. It's fairly strong, though.
The third effect is to equip an opponent's monster that was destroyed in battle. It has the advantage that you don't have to fight yourself, but honestly, it's an effect that makes it difficult to use. You can use Glow to effectively destroy your opponent's powerful monsters.
Rather than an ace monster, it is a piece that is quite easy to use when used as a connection for development. There are plenty of search methods and his GY drop methods, so it seems that he will do a good job if he puts in a pin.
The first effect is a self Special Summon like Dragon Ruler. Since you can Special Summon from your hand/GY, it is very good as a hand cost such as 《Dragon Ravine》. The Special Summon cost will naturally accrue in the course of Dragunity's deployment, and if Tempest is used as a cost, he can lead to further Dragunity successors.
The second effect is to reduce the RBI by the number of equipment cards and negate the effect. If this is a free chain, it is a regrettable effect. It's fairly strong, though.
The third effect is to equip an opponent's monster that was destroyed in battle. It has the advantage that you don't have to fight yourself, but honestly, it's an effect that makes it difficult to use. You can use Glow to effectively destroy your opponent's powerful monsters.
Rather than an ace monster, it is a piece that is quite easy to use when used as a connection for development. There are plenty of search methods and his GY drop methods, so it seems that he will do a good job if he puts in a pin.
タナト
2020/07/18 11:12
2020/07/18 11:12
A rare generic frame named Dragunity.
In the old days, Black Spear and the GY Dragon Deck, which only used ravines for fertilizing, used to search for tuners when they needed them from time to time.
Many of the new signboard monsters of the conventional Strak R clearly outperformed the old signboard, but that may not be the case this time. Other new ones are excellent, so I can't say luxury.
Although it is more aggressive than the old signboard Levatein, I don't feel as much potential as Levatein.
A piece like that.
There are some obvious weaknesses, first of all, I can't move during the opponent's turn, so I'd like to procure control from others.
Secondly, while it can withstand simple destruction resistance and Lightning's RBI enhancement, it is powerless against recently increased target resistances like Borreload.
Finally, (2) and (3) are poorly matched, and although it is necessary to use (3) first in order to make full use of (2) on a single horse, in the first place, in order to use (3), I am driven by a dilemma that makes me want to lower the opponent's RBI. Although it's okay to use someone other than yourself, it's also a step behind the fact that you need to intervene in battle.
On the other hand, its strengths are that it has a Special Summon effect similar to Chaos Monsters, it is possible to revive itself even if it is used as a hand cost, it has versatility that does not depend on the category of Dragunity, and the number of link summons has increased in terms of material utilization. These days, there are many things that are not necessarily bad, such as not necessarily depending on the level.
Rather than using him for Dragunity, it might be interesting to develop a special build that specializes in this guy.
In the old days, Black Spear and the GY Dragon Deck, which only used ravines for fertilizing, used to search for tuners when they needed them from time to time.
Many of the new signboard monsters of the conventional Strak R clearly outperformed the old signboard, but that may not be the case this time. Other new ones are excellent, so I can't say luxury.
Although it is more aggressive than the old signboard Levatein, I don't feel as much potential as Levatein.
A piece like that.
There are some obvious weaknesses, first of all, I can't move during the opponent's turn, so I'd like to procure control from others.
Secondly, while it can withstand simple destruction resistance and Lightning's RBI enhancement, it is powerless against recently increased target resistances like Borreload.
Finally, (2) and (3) are poorly matched, and although it is necessary to use (3) first in order to make full use of (2) on a single horse, in the first place, in order to use (3), I am driven by a dilemma that makes me want to lower the opponent's RBI. Although it's okay to use someone other than yourself, it's also a step behind the fact that you need to intervene in battle.
On the other hand, its strengths are that it has a Special Summon effect similar to Chaos Monsters, it is possible to revive itself even if it is used as a hand cost, it has versatility that does not depend on the category of Dragunity, and the number of link summons has increased in terms of material utilization. These days, there are many things that are not necessarily bad, such as not necessarily depending on the level.
Rather than using him for Dragunity, it might be interesting to develop a special build that specializes in this guy.
シエスタ
2020/07/15 9:54
2020/07/15 9:54
With just the GY cost, you can not only expand your hand but also self-regenerate, and as for Dragon, he is easy to come up with due to the abundance of GY fertilization methods.
Just like Drag, Dragon is a deck where his GY resource is important, and it's heavy with two requests. I'm curious about the difference between races when I'm centered on birds and beasts.
The level is too high for an S material. However, as already said, it can be used as a rank 10 material, and it is relatively easy to develop drags and dragons at level 10.
Regarding the effect, it is suitable for breaking through the battle because the RBI is high due to the negation of the activation.
If there is an equipment card, weakening is also possible. The effect of 3 makes it easy to weaken this card by itself, but since the activation is the main 2, the problem is that the timing doesn't match.
Equipping 3 goes to GY once and equips it, so it is difficult to become a meta for activating GY.
Impression that bad points of meshing are conspicuous here and there. That said, it's not at all difficult to handle, and if you want to expand the range of development, I think it's one of the options.
Just like Drag, Dragon is a deck where his GY resource is important, and it's heavy with two requests. I'm curious about the difference between races when I'm centered on birds and beasts.
The level is too high for an S material. However, as already said, it can be used as a rank 10 material, and it is relatively easy to develop drags and dragons at level 10.
Regarding the effect, it is suitable for breaking through the battle because the RBI is high due to the negation of the activation.
If there is an equipment card, weakening is also possible. The effect of 3 makes it easy to weaken this card by itself, but since the activation is the main 2, the problem is that the timing doesn't match.
Equipping 3 goes to GY once and equips it, so it is difficult to become a meta for activating GY.
Impression that bad points of meshing are conspicuous here and there. That said, it's not at all difficult to handle, and if you want to expand the range of development, I think it's one of the options.
ゲンゴロウ
2020/07/03 3:36
2020/07/03 3:36
I don't think it's a weak card, but it's definitely lacking. With Dragunity, you can easily Special Summon, but even if you revive every turn, it takes a lot of effort to equip the equipment card, and there is no resistance or suppression effect on the opponent's turn. However, the level is too high to be a Synchro material... Gustav Max's personnel may have it.
I can't help but think that level 4 or 6 would have been pretty good with this effect.
I can't help but think that level 4 or 6 would have been pretty good with this effect.
混沌の赤魔術師
2023/12/30 14:14
2023/12/30 14:14
Decks with "Dragunity Arma Gram"
* is adopted as a key card.
● 2023-01-14 Next-generation Hieratic Dragon
● 2023-01-09 dragon all stars
● 2020-07-29 Dragunity 2020 Proposal for first-second attack
● 2023-06-27 [Preceding One Kill] Abyssal Dragunity
● 2021-02-11 Armed Dragunity
● 2021-03-03 Armed Dragon 2022/01
● 2020-09-26 Stronghold Guardian952 3 boxes + α
● 2021-12-14 Armed Dragon Link Flavor
● 2021-03-22 Dragunity First
● 2020-07-23 Dragunity (net construction)
● 2020-07-23 Dragunity (net construction)
● 2020-12-28 Cheap Armed Dragon
Card Category and Effect Category
Effect:Special Summon this card from your hand
Effect:Special Summon this card from GY
Effect:banish Monster
Effect:banish GY Card
Effect:lose ATK
Effect:negate Monster effects
Effect:treated as an Equip Spell
Effect:Equipped with cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Structure DeckR -DRAGNITY DRIVE | SR11-JP001 | 2020-08-29 | Ultra |
Ranking and View Num
Rating Score Rank | 5,159 / 13,171 Cards |
---|---|
View Num | 15,216 |
Others
Japanese card name | ドラグニティアームズ-グラム |
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